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Creative Director

Mickey Rossi

CNN:Process

Creative Director

Mickey Rossi

HLN

UI/UX

Mickey Rossi

NCAA March Madness Buzzer Beater

Director of Interface Design

Mickey Rossi

EarthLink

Creative Director

Mickey Rossi

Kaneva

 
I'm an accomplished creative leader with more than 20 years of experience. I've built, mentored, and managed multidisciplinary teams and led design for large consumer products like CNN, AOL, and EarthLink at the heights of their influence, and I've been a creative jack-of-all-trades for startups in the entertainment and consumer spaces. I've done everything from product management and user experience, to illustration and video, to discovery, usability and focus groups, to strategic roadmaps for technology, product, and brand direction. I'm passionate about great design, compelling user experiences, and making technology accessible to everyone.

Recent Work

SlingTV

Redesign of Sling’s UI for Web, Mobile, and 10-Foot (Roku, Apple TV and other smart TV interfaces). This work also included providing guidance for setting up a multi-platform Design System and the strategic processes needed to implement and evangelize its use.

Sigma Squared

Design and strategy for Sigma Squared. A data-heavy analysis tool for DEI efforts across multiple industries. Optimized for desktop web, with a variety of infographics, article templates and content cards.

Mars Vet Health

Consumer Mobile app for booking veterinarian appointments and managing your pet’s health. Design, strategy and branding to compliment a variety of partners and practices.

Case Studies

CNN:Process
Discovery & Delivery
A well-defined process plus great people equals great products.
Read More
 
HLN Keywords
Mobile App for iOS & Android
An app based on a TV Show, and a TV show based on an app.
Read More
 
March Madness Buzzer Beaters
Mobile App for iOS & Android
A competitive trivia app for fans of NCAA Basketball.
Read More
 
bSpot
Full Stack Creative
Game design, creative direction, asset production.
Read More
 
Wantify
Social Consumer Shopping Experience
Supporting local businesses.
Read More
 
FanStable
Competitive mobile game
Fantasy sports experience for equestrian events.
Read More
 
WhodYou?
Social Mobile App
Having fun with celebrities and friends.
Read More
 
EarthLink
Product Line Leadership
Redefining the design process from a service to a collaboration.
Read More
 
AOL
Core & Client Products
Directing the online experience for more than 35 million members.
Read More
 

Resume
 

2021-2023:
WillowTree

Design Director working on multiple projects for one of the premiere digital design agencies in the country. Clients include Capital One, Sling TV, Mars Vet Health, American Freight, and more. Managed and mentored a small team of Designers, and provided Design Direction and leadership for a matrixed team of creatives across multiple offices. Responsibilities also included planning timelines, defining processes, and setting goals and outcomes for specific initiatives.
 

2019-2020:
CNN

Creative Director for Core News at CNN Digital. Responsible for the CNN.com websites, the mobile app, and related digital products. Working with user research and product management to discover user needs and problems, and helping define the organizational process to solve them. Collaborating across organizations to replatform the product, and define and implement a new design system. Balancing a broad range of needs from the users, product management, technology, editorial, ad sales, user research and customer insights to deliver features that are engaging and good business. Managing and directing a team of Product Designers, along with influencing design standards and best practices for the broader design functions across CNN.
 

2013-2018:
Thrust, Riot Games, Etc.

Chief Creative Officer for Thrust Interactive and responsible for Product Management and User Experience. In addition to producing internal projects for Thrust, I provide design, ideation and mentoring for a variety of startups, incubators and established brands. Everything from fantasy sports experiences for the music industry to working with the NIH, Georgia Tech and Emory on solutions for improved health outcomes for children with chronic diseases to using augmented reality for tourism and accessibility to video production and design for Riot Games. Highlights include HLN Keywords, an app launched to coincide with the broadcast launch of HLN’s gameshow of the same name, the trivia app NCAA March Madness Buzzer Beaters, and many more.
 

2012-2013:
FaceTheFans

Creative Director at a social gaming startup. FaceTheFans combines the social gaming of Facebook with the star power of celebrity. You play with real stars in a fantasy-sports style game against real celebrities. After joining FaceTheFans, I overhauled the interface, improved the art and design, produced assets, and worked with celebrities to implement customized avatars and environments suitable to their persona. We experienced great engagement times, with players spending an average of 420 minutes per month and an average revenue per paying user of $7.55.
 

2009-2012:
Kaneva

Creative Director at a startup 3D virtual world and social network. Responsible for the user experience of the client application and its supporting website and tools. Kaneva has seen a number of creative directions, my task was to bring those various styles into a single cohesive look-and-feel, instituting processes to ensure greater consistency going forward and to improve overall usability. I defined consistent processes for content producers, and designed tools for the users of Kaneva to be able to participate in content creation. I worked closely with Product Management and Executives to increase acquisition and retention.
 

2008-2009:
Modosports

Creative Director for a sports-themed children's virtual world played in a web browser via Flash. Responsible for creative vision, user experience, style guide, interface architecture, game design, and the asset production pipeline. Managed and directed internal resources, offshore and domestic animators, modelers and illustrators. Defined and designed several Flash-based minigames. A startup with a small in-house team meant a hands-on role. In addition to the management responsibilities, I designed, illustrated, documented, modeled, and programmed a substantial portion of the content.
 

2004-2008:
EarthLink

Director of the Interface Design Department. I led a team of Interface Architects, Graphic Designers, Technical Writers, Markup Engineers, and built and managed the Usability Labs. Some of my responsibilities included ownership of the user experience for EarthLink's and PeoplePC's customer-facing client and web applications, collaboration with Product Management, Development, Marketing, Support and others, budgetary and resource decision making for the department, strategic participation in future product ideation and process improvement programs, and managing of third party design and development. During my tenure, EarthLink achieved the highest ranking in the JD Powers Customer Satisfaction Survey.
 

2000-2004:
AOL

Art Director for the Product Design Group and responsible for many of the core products used by over 35 million AOL members. Hired, managed and mentored a multidisciplinary team. Identified requirements and defined look-and-feel of the core product line. Partnered with senior management to produce company-wide strategies. My improvements to AOL Search achieved a revenue jump from $85 million to $230 million. Products included: AOL Search, AOL Instant Messenger (AIM), AOL Calendar, You've Got Pictures, AOL's Community product line, AOL.COM, the AOL Welcome Screen, Digital City, Parental Controls and many more.
 

1987-2000:
Before The Internet

I spent several years as part of a two-person design studio, DKG Design, and it's here that I started working with AOL on offline and online products. I met with clients, developed concepts, coordinated with vendors, designed and programmed multimedia CD-ROMs, produced illustrations and animations. Clients included: America Online, Britches of Georgetowne and STX Lacrosse. Before that, I was part of a small in-house design team for Coming Attractions, a sportswear manufacturer. I designed and developed graphics and apparel for clients including Reebok, Adidas, Puma, New Balance, Champion, Avia, Russell Athletic, Calvin Klein, Le Coq Sportif. Izod Lacoste, Van Doren Footwear (Vans), The National Zoo, The Smithsonian Institution and MTV. I started my design career as half of a two-person design team for a small screenprinting shop where I designed and developed graphics for t-shirts and sweatshirts. Clients included: The Washington Redskins and The 17th Street Surf Shop.

Skills

Design

I've done everything from brand identity, consumer product packaging, sportswear, promotional videos, software design - if you can put a design on it, I've done it.

Direction

I understand that not everyone communicates the same way creatives do. I work with stakeholders to understand their needs and work with creatives to positively effect change.

Management

I've managed large teams across multiple disciplines and worked with the highest levels of management to support and achieve goals.

UI/UX

The heart of every experience. Product flows, user acquisition analysis, usability research - the nuts and bolts of the product design process.

Illustration

I started my career as an illustrator and still continue to develop my skills both personally and professionally.

And More!

I've also led design panels at conventions, helped research scientists secure NIH grants, and even designed skateboard decks. There's not much in this business I haven't done, and I'm always eager for a new challenge.

Inspiration

Making the simple complicated is commonplace; making the complicated simple, awesomely simple, that's creativity.

Charles Mingus

Inspiration

I am always doing what I cannot do yet, in order to learn how to do it.

Vincent Van Gogh

Inspiration

Our dreams make us large.

Jack Kirby

Contact

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